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Flawless Poker

Universal Law 12

ECLIPSES

Blockers and combo counts

A card in your hand cannot be in anyone else's. Each one removes a slice of the hands they might have been dealt.

A pocket pair starts with 6 combinations. A suited hand starts with 4. An offsuit hand starts with 12. Ace-king of either pattern starts with 16. Hold one of the cards and some of those combinations disappear.

Combinations an opponent can still hold.
Opponent holdingCombinations left
Ace-king, no blockers16
Ace-king, when you hold one ace12
Ace-king, when you hold pocket aces8
Ace-king, when you hold ace-king9
Pocket aces, when you hold one ace3
Pocket aces, when you hold ace-king3
Pocket kings, when you hold ace-king3
A pocket pair, when the board shows that rank once3
One specific suited hand, when you hold one of its suits3
Board Ks 7d 2c, a rainbow flop.

Sets still available: kings, sevens, and deuces, 3 combinations each, 9 in all. One card of each rank is already on the board. Pocket aces are 6 combinations, or 3 if you hold the ace of spades. King-seven is 9 combinations, 3 kings times 3 sevens. Whether an opponent plays those hands is a strategy question. The combination count is the deck.

These counts are for study and post-session review. Where a row comes from a simulation, the caption names how many deals were run. Where a stack or a pot is made up, the caption says so. None of these figures is an instruction for a live pot.